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The future of learning is playful: Predictions for 2030
The future of learning is playful: Predictions for 2030 Imagine stepping into a classroom without desks. Instead, you put on a lightweight headset and suddenly

Playing smarter: how AI is reshaping youth social entrepreneurship
Playing smarter: how AI is reshaping youth social entrepreneurship Artificial intelligence is no longer a distant or abstract concept. For young people engaged in social

Inclusive design: Adapting escape games for learners with diverse needs
Every learner thinks and learns differently. Some need extra time, others process visually, and many thrive when they can move, play, and collaborate. Inclusive gamification recognises this diversity and turns it into a strength. When digital games are designed to be accessible from the start, they don’t just invite participation; they inspire it.

Five ways educators can use escape rooms to teach critical thinking
Young people’s critical thinking skills can be strengthened with the help of digital escape rooms. They create an interactive environment where students must analyse information, make decisions, and defend their choices by fusing puzzles, teamwork, and real-world challenges.

Youth driving change: inspiring stories of young changemakers
The world is changing fast, and young people are not just watching from the sidelines, they are leading the change. From fighting climate change to creating tech solutions for social problems, youth-led initiatives prove that young people bring fresh ideas, energy, and courage to tackle issues that older generations often overlook or approach cautiously.
From Netflix to nonprofits: What pop culture teaches us about social entrepreneurship
Streaming platforms have turned us into puzzle-solvers, strategists, and armchair entrepreneurs. Whether it’s cheering on a mastermind in Money Heist, biting our nails through Squid Game, or pitching along with hopefuls on Shark Tank, we’re drawn to stories of people facing impossible odds and finding creative ways out.