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Gamifying real social innovation challenges
Gamifying real social innovation challenges Social entrepreneurship is usually taught through theory: definitions, case studies, slides about what a good idea looks like. But young

Attention is the new currency: Can educational games win it back?
Attention is the new currency: Can educational games win it back? “Your attention is the most valuable resource you own – and everyone wants a

What policymakers can learn from game masters
What policymakers can learn from game masters When people think about escape rooms, they usually picture locked doors, hidden clues, and teams racing against the

Social entrepreneurship: More than business. It’s about change. Learning civic engagement through Escape Games
Social entrepreneurship: More than business. It’s about change. Learning civic engagement through Escape Games When people hear the term “social entrepreneurship”, they often immediately think

Collaborative online learning: Fostering teamwork through digital escape games
Collaborative online learning: Fostering teamwork through digital escape games People collaborate in different ways: some jump in immediately, ready to lead and think out loud,

What the GEM 2025/2026 report tells us about youth, entrepreneurship and social impact
What the GEM 2025/2026 report tells us about youth, entrepreneurship and social impact Entrepreneurship is no longer only about starting a business. For many young

Failing forward: Why safe experimentation is essential in social entrepreneurship
Failing forward: Why safe experimentation is essential in social entrepreneurship In traditional education systems, failure is often penalised. Mistakes lower grades. Wrong answers carry consequences.

The future of learning is playful: Predictions for 2030
The future of learning is playful: Predictions for 2030 Imagine stepping into a classroom without desks. Instead, you put on a lightweight headset and suddenly

Playing smarter: how AI is reshaping youth social entrepreneurship
Playing smarter: how AI is reshaping youth social entrepreneurship Artificial intelligence is no longer a distant or abstract concept. For young people engaged in social

Inclusive design: Adapting escape games for learners with diverse needs
Every learner thinks and learns differently. Some need extra time, others process visually, and many thrive when they can move, play, and collaborate. Inclusive gamification recognises this diversity and turns it into a strength. When digital games are designed to be accessible from the start, they don’t just invite participation; they inspire it.

Five ways educators can use escape rooms to teach critical thinking
Young people’s critical thinking skills can be strengthened with the help of digital escape rooms. They create an interactive environment where students must analyse information, make decisions, and defend their choices by fusing puzzles, teamwork, and real-world challenges.

Youth driving change: inspiring stories of young changemakers
The world is changing fast, and young people are not just watching from the sidelines, they are leading the change. From fighting climate change to creating tech solutions for social problems, youth-led initiatives prove that young people bring fresh ideas, energy, and courage to tackle issues that older generations often overlook or approach cautiously.