Module 4 - BUILD

Implementing a digital escape game

2. Setting up the digital platform (Genially focus)

2.1 Create your Genially project

Step 1: Create an account and login

Step 2: Start a new creation

  1. Select Create genially (top right button).
  2. Choose a starting point:
    • From a template (recommended)
    • Blank creation (only if you already know what you want to do)

Step 3: Choose the best format for escape games

  • Presentation format (each slide = one room/screen)
  • OR A ready-made escape room / gamification template


Tips & tricks
: Pick a template that already looks like a “room” or “map” as a concrete base to build on. You can replace the design later or customise it.

2.2 Learn the editor in 5 minutes (what matters most)

Don’t try to master everything or dive into the details and complexities of the platform. Create a global structure first and focus on the basics.

Activity: Matching

Match each key feature that you will often use in a Genially creation with its intent and goal.

Tips & tricks: Try a variety of elements and interactive options and see which ones match your needs. There is a wide variety of options within the platform. Check section 4.4 for concrete examples and how to implement them.

Golden rule for layers: If something is not clickable, check the order as another element may be on top of it.

Watch the video

In this video, you will find a summary of Part 2.2 of this Module.

2.3 Build your pages from your plan

  1. Build a prototype first with all main pages that are needed with the minimal structure and expectations for each stage of the game.
  2. Rename each page clearly (Intro > Puzzle 1 > Puzzle 2 > Puzzle 3 > End).
  3. Duplicate pages if you want a consistent layout (same placement or format for the instruction panels, hints or navigation buttons).


Once the structure is done, for each page, include:

  1. Background (one clear image or simple colour)
  2. Instruction box (short and visible)
  3. Puzzle area (what players interact with)
  4. Hint button (even if it only reveals a small nudge)


Tips & tricks
: Make the important elements obvious and provide clues; always assume that players will skim-read, click the wrong thing first, or miss hints.

2.4 Create navigation safely

  1. Insert a button or shape and label it clearly (for example: “Next”).
  2. Add the “Interactivity” option: “Go to page” and choose the page that players should be sent to when clicking on the button.


Tips & tricks: Lock the button until success, by hiding it until the puzzle is solved. Check section 4.4 to learn how to use the “Reveal” function.

2.5 Common mistakes and quick fixes

Mistake 1: “My progress has been lost”

  • Always check that the progress has been saved before closing.
  • Regularly duplicate your project when you make big changes


Mistake 2: “My screen looks crowded”

  • Keep only one main task per screen/page: Separate instructions and puzzle mechanics in 2 different pages.
  • Hide optional content and long text in pop-ups or reveal panels.


Mistake 3: “Players can’t find what to click”

  • Add labels or icons (“Click here” or arrows/question marks/lightbulbs).
  • Use consistent icons (magnifying glass for inspect, hand icon for open).


Mistake 4: “Buttons go to the wrong place”

  • Rename pages clearly (Puzzle 1, Solution 1, Transition 1, Puzzle 2, etc)
  • Test each button immediately after you create it