Module 4 - BUILD
Implementing a digital escape game
This module will focus on implementing escape game content in Genially, as the most accessible and multi-purpose platform for this goal, but the key instructions and tips can be followed with other digital tools and engines.
1. Creating and adapting the digital structure
Before you start implementing your escape game into the digital platform of your choice, you need a simple structure with key puzzles, solutions and general expectations and settings. This ensures coherence and efficiency, prevents confusion and makes testing much easier.
1.1 Choose the right digital structure: Branching and flow
Option A: Linear flow (recommended for first-time creators)
Players go from Puzzle 1 → Puzzle 2 → Puzzle 3 in one clear order, with each solution leading to the next enigma. Why it’s best for beginners:
- Easier to test and fix, with fewer technical risks
- Less chance of players getting lost
- Clear expectations and organisation
Option B: Branching flow (only if you really need it)
Players choose different routes or unlock screens in different orders. There can be multiple paths and endings. The easiest is to create unique paths to avoid confusion and propose the same ending for a few different paths.
When to use branching:
- You want choices with consequences and meaningful engagement.
- You want participants to develop autonomy and organisational skills.
- You have time to plan, structure and test carefully.
Activity: True/False questions
Decide whether the statements are true or false.
Watch the video
In this video, you will find a summary of Part 1.1 of this Module.
1.2 Single screen vs multiple devices
Single screen (one device per team)
- Everyone sees the same screen together.
- Easiest and safest option for youth centres and workshops.
Multiple devices/screens
- Players may open extra links or tools individually.
- More exciting but can become chaotic.
- Requires stronger instructions and rejoining points.
Tips & tricks: Design for a single screen first to ensure clarity and consistency. Add multi-device elements as optional steps for more organised groups.
1.3 Map puzzles to screens/pages
A key rule to avoid overwhelming players and ensure consistency: 1 screen or page = 1 challenge. For each puzzle, decide:
- Where does it happen? (which screen)
- What does the player do? (click / type / choose / drag)
- What changes when they succeed? (clue / unlock / go to next page)
Activity: Step sequencing
Drag each of the four elements to the correct step.
1.4 Create a “Digital Build Plan” (template)
Once you have identified the structure, flow and settings, create a document thoroughly to have a clear overview of your digital plan.
Screen/Page name & number:
Purpose: (what is this screen/page for?)
Player instruction (1–2 sentences): (clear guidelines)
Puzzle/task: (specific task to accomplish)
Answer type: (code / word / choice / drag & drop / click sequence)
Assets needed: (background, icons, audio, video, clue images)
Interactivity needed: (reveal/hide, link to page, question, lock)
Success effect: (what unlocks? What confirms the correct solutions?)
Wrong feedback: (what message appears when players are incorrect?)
Next screen/page: (relevant link or transition)