Module 4 - BUILD

Implementing a digital escape game

7. Exporting, sharing and preparing for use

7.1 Sharing links and access settings

Who should access the game? Should it be public, unlisted, or restricted?

Safe sharing routine

  1. Generate the share link.
  2. Open the link in a private/incognito browser window.
  3. Confirm it works without being logged into your account.
  4. If needed, add password protection.


Tips & tricks:
Always test the link when logged out and on a second device.

7.2 Embedding the game (optional)

Embedding means putting the game inside a website or learning platform.

Beginner advice

  • If you do not control the platform settings, embedding may fail.
  • Sharing a direct link is often the simplest and most reliable


Step-by-step

  1. Copy the embed code from your sharing options.
  2. Paste it into the website/LMS editor.
  3. Test it in the real platform (not just preview) and ensure all functions, interactions and media elements work properly.
  4. If it fails, use a direct link instead.

 

7.3 Backup strategies

Version duplicates in Genially: Keep 2 copies of your final working version and one earlier version.

Save all assets in 2 folders: Keep the asset folder in cloud storage (so it’s not lost if a device fails).

7.4 Low-connectivity and offline preparation

If you expect weak WiFi, create a “light version” of the game:

  • Fewer images and animations.
  • No video or audio and no external tools.
  • Prepare a fallback alternative with printed clue sheets, a copy of key codes and solutions and a second device hotspot if available.

Activity: Practical task

Apply what you learned!
  • Choose a structure
  • Define 2 puzzles
  • Select interactions
  • Identify accessibility elements