Module 4 - BUILD
Implementing a digital escape game
5. Ensuring accessibility and usability
5.1 Readability
- Put instructions in a solid box (don’t place text directly on busy images).
- Keep instructions short: one action or one goal per sentence.
- Avoid italics, underlining or justified text. Use bold and align to the left.
- Ensure that all text uses 1.4 to 1.5 line spacing.
- Use clear, sans-serif fonts (such as Arial, Century Gothic, Open Dys).
- Use adequate font size: at least 18 pt for body text, 24 pt for headings and buttons. Don’t go below 16 pt if your game is played on phones.
- Avoid long paragraphs and use bullet points whenever possible.
Tips & tricks: If you must add longer text, reveal it only when needed (with a “Read more” tooltip button).
5.2 Colour and contrast
- Avoid light text or objects on a light or busy background. Prefer darker colours for elements in the foreground.
- Verify that the colours, especially between key elements, are properly contrasted (use tools such as WebAIM Contrast Checker). Aim for at least 4.5:1 contrast for normal text and 3:1 for large text.
- Avoid red/green only signals (which pose a risk for colour-blindness).
- Use symbols along with text, not colour alone, for key clues or puzzle elements. For example: “Unlocked ✓” or “Try again ✗”.
5.3 Audio and visual alternatives
- Avoid irrelevant sound effects or animations; only keep relevant and useful elements (they should not be necessary to solve puzzles).
- Enable the “Zoom” option in the “Preferences” settings to allow players with visual impairments to take a closer look at key elements.
- If you add audio narration, also add the transcript as text.
- If you add a video or visual clue, also write the key information in text.
5.4 Cognitive overload
Beginner-safe design rules
- One main objective per screen
- 3–7 clickable elements maximum on beginner screens
- Provide a visible “What should I do?” instruction at all times
Helpful structure
- “Your task” box to identify the instructions easily.
- “Clues found” box to confirm the right steps and clarify the process.
- “Hint” button to provide adequate guidance in case of difficulty
5.5 Device compatibility
- Preview on a laptop, a phone and a tablet to ensure the functions, sizing and interactions are adequate on all potential devices.
- Check:
- Are buttons large enough for touch?
- Can you read text without zooming?
- Do pop-ups fit on screen?
- If mobile use is common, simplify:
- Fewer tiny hotspots
- Fewer drag-and-drop tasks
- Larger text and buttons
Activity: True/False questions
Decide whether the statements are true or false.
Watch the video
In this video, you will find a summary of Part 5 of this Module.