Module 1 - START

Conceptualising an escape game on social entrepreneurship

5. Overview of the entire creation process and how the modules work together

5.1 How the modules work together

The creation of a digital escape room is an iterative and interconnected process. Module 1 provides the foundation upon which all other modules build.

  • Module 1 – START defines the purpose, audience, theme, and learning goals
  • Module 2 – NARRATE transforms these foundations into a compelling story and mission
  • Module 3 – CHALLENGE designs puzzles that operationalise the learning outcomes
  • Module 4 – BUILD implements the concept digitally using appropriate tools and platforms
  • Module 5 – FINISH ensures facilitation, support, and reflective learning transfer

 

Decisions made in Module 1 influence every following step.

5.2 Iteration and flexibility

Although the modules are presented sequentially, creators should expect to revisit and refine earlier decisions. Testing, feedback, and reflection may reveal the need to adjust learning outcomes, difficulty, or focus.

Conceptualisation is therefore a living process, not a one-time task.

Watch the video

In this video, you will find a summary of Parts 3, 4 and 5 of this Module.