Inclusive design: Adapting escape games for learners with diverse needs

Every learner thinks and learns differently. Some need extra time, others process visually, and many thrive when they can move, play, and collaborate. Inclusive gamification recognises this diversity and turns it into a strength. When digital games are designed to be accessible from the start, they don’t just invite participation; they inspire it.

Five ways educators can use escape rooms to teach critical thinking

Young people’s critical thinking skills can be strengthened with the help of digital escape rooms. They create an interactive environment where students must analyse information, make decisions, and defend their choices by fusing puzzles, teamwork, and real-world challenges.

Youth driving change: inspiring stories of young changemakers

The world is changing fast, and young people are not just watching from the sidelines, they are leading the change. From fighting climate change to creating tech solutions for social problems, youth-led initiatives prove that young people bring fresh ideas, energy, and courage to tackle issues that older generations often overlook or approach cautiously.

What is DEGSE

DEGSE (Digital Escape Rooms for Social Entrepreneurship) is an Erasmus+ project that brings together the power of storytelling, game-based learning, and digital innovation to inspire young people to think and act like social entrepreneurs.