Partners

Foundation Korenyak
(Sofia, Bulgaria)

Foundation “Korenyak” is a non-profit organization registered in the public interest. Its main objectives and activities include:

  • Working with youth, particularly those with fewer opportunities, providing support for their overall personal, social, and professional development;
  • Disseminating information and organizing events that contribute to the advancement of education, training, science, culture, and sports;
  • Conducting studies and research in the fields of education and active citizenship;
  • Supporting the cultural and educational development, social integration, and personal empowerment of disadvantaged individuals and those in need of care;
  • Collaborating with organizations and institutions to create conditions that foster the development of education, training, and youth work.

The major beneficiaries of Foundation “Korenyak” are:

  • Young people aged 13 to 30, primarily from the South-West Region, who benefit from activities related to human and civil rights, education and labor mobility within the EU, active citizenship, European values, and the promotion of tolerance;
  • Municipalities and government institutions, particularly in rural areas of the South-West Region, which benefit from initiatives aimed at sustainable and integrated local development, as well as the empowerment of local youth;
  • Organizations in both the private and public sectors that work to create favorable conditions for the development of education, training, youth work, culture, technology, physical education, and sports.

Foundation “Korenyak” operates with the active involvement of young people and works at both the national and transnational levels. It has implemented projects in culture, entrepreneurship, and vocational skills for young people in the craft sector through the CBC Bulgaria-Serbia Programme, as well as youth projects under the Youth in Action Programme and Erasmus+. The organization conducts various initiatives and events to raise awareness among local youth about youth activism, civil rights, and European citizenship, with a focus on EU values, cultural diversity, human rights, and equal opportunities. It also organizes activities to engage students and young people in meaningful leisure pursuits, utilizing methods of non-formal and informal learning. The Foundation is dedicated to promoting non-formal education for young people and has extensive experience in Youth in Action and Erasmus+ programmes. It has participated as a partner in several youth projects, fully applying non-formale education methods. These projects primarily focus on promoting active citizenship, tolerance, and multicultural dialogue.

European Gamification in Learning and Education
(Mons, Belgium)

European Gamification in Learning and Education (EGLE) is a Belgium-based non-profit organisation dedicated to transforming education through gamification. As a dynamic hub for educators, researchers, and experts across Europe, EGLE promotes collaboration, innovation, and the exchange of best practices in game-based learning.

EGLE focuses on integrating gamification into all levels of education by creating and sharing high-quality learning content, organising engaging events, and cultivating professional networks. The organisation excels at connecting theory with practice, supporting educators in designing meaningful and motivating learning experiences.

With a strong European presence, EGLE is also a member of Scientix, the leading community for science education in Europe, which allows them to share their work and connect with like-minded professionals on a broader scale.
Driven by innovation and a passion for educational excellence, EGLE continues to play a key role in shaping the future of gamified learning across Europe.

Centrum Edukacyjne EST (Wadowice, Poland)

Established in 2015, Educational Centre EST is a foundation focused on education and culture, offering diverse learning programs tailored to young people’s interests and needs.

Key Areas of Activity:

  1. Digital Technology – EST promotes digital learning through workshops on:
  • 3D design & printing
  • Robotics
  • Digital games
  • Virtual Reality
  • Internet of Things
  • Crafting with manual & digital tools

 

  1. Entrepreneurship – The Centre provides training and educational materials in:
  • Specialized fields (crafts, 3D design, virtual assistance)
  • Digital marketing, promotion, and management
  • Supporting disadvantaged youth through blended learning formats.

 

  1. Environmental Education – EST fosters environmental awareness by:
  • Organizing nature excursions with digital tools (mapping, aerial photography, video-making)
  • Creating hiking resources for public use

 

The Centre delivers many of its courses in physical spaces and online using platforms like WordPress, LearnPress, and Moodle.

Escape4Change SlaVS s.r.l (Torino, Italy)

Escape4Change (E4C) is an innovative Italian start-up with a social mission composed of a dedicated team of nine staff members. E4C creates edutainment tools that generate positive impacts on both individuals and society, bridging the gap between understanding the world’s concrete problems and taking action to address them. E4C’s mission is to help users develop skills, awareness, and sensitivity, empowering them to become agents of change. The company’s work aligns with the Sustainable Development Goals (SDGs) 2030, promoting quality and accessible education through innovative products designed to facilitate learning on complex social issues. Escape4Change offers a unique approach to game-based learning that blends education with entertainment. The company’s games engage participants in a cooperative and immersive environment, encouraging them to identify strategies for creating real societal change. This makes E4C an effective alternative to traditional educational tools by incorporating recreational elements while maintaining a strong focus on social impact. E4C designs, creates, and refines its activities in collaboration with clients, ensuring that its escape rooms are versatile and adaptable to various contexts. The escape rooms cater to a wide range of audiences, from young to old, experienced to newcomers. E4C has extensive experience in non-formal education practices and in creating educational processes for individuals and groups. The company’s experts play a crucial role in designing accurate game environments, developing storylines, and establishing strong connections between the game and real-world issues. E4C’s game experiences are centered d around the 17 Sustainable Development Goals identified by the United Nations as urgent for a better and more sustainable future. Additionally, the company incorporates impact assessments into its projects, conducting ex-ante, in itinere, and ex-post evaluations using sustainable and customizable tools to measure the effectiveness and impact of its initiatives.

Rinova Málaga Sociedad Limitada Unipersonal (Málaga, Spain)

Rinova Málaga is an applied research, training, and professional education institute. It aims to promote inclusive learning and equity, focusing on responsible entrepreneurship, employability, fundamental rights, and civic participation. It works on four main areas: entrepreneurship, cultural and creative industries, education, and the labour market.

Since 2018, Rinova has led Erasmus+ and CERV-funded projects in school inclusion, women’s entrepreneurship, and youth education. It also supports over 40 start-ups and social enterprises in Málaga, Valencia, and Barcelona, particularly those developing digital and socially impactful solutions.