Module 1 - START

Conceptualising an escape game on social entrepreneurship

2. Selecting a specific social challenge or theme for the game’s context

2.1 Criteria for choosing a social challenge

When selecting a social challenge, creators should ensure that it is:

Relevant

  • Connected to real societal issues faced locally, nationally, or globally
  • Meaningful for the target audience’s age and context
  • Aligned with European values and priorities (e.g. inclusion, sustainability, participation)

Understandable

  • Clearly explainable within the game narrative
  • Not overly technical or abstract
  • Possible to explore through concrete examples and decisions

Action-oriented

  • Allows players to imagine solutions, interventions, or entrepreneurial initiatives
  • Emphasises agency and change rather than passive awareness
  • Can be translated into tasks, choices, or consequences during gameplay

Ethically sensitive

  • Avoids oversimplification of complex social realities
  • Does not reinforce stereotypes or “saviour” narratives
  • Respects the dignity and voice of affected communities

 

A carefully chosen social challenge increases both emotional engagement and educational depth.

Activity: Multiple choice

Choose the correct answer.

2.2 Examples of suitable social entrepreneurship themes

Depending on the target group and context, suitable themes may include:

  • Youth unemployment and social inclusion
  • Environmental sustainability and circular economy
  • Access to education and digital inclusion
  • Community-based healthcare or mental health support
  • Ethical consumption and fair trade
  • Integration of migrants and refugees
  • Urban regeneration and social innovation

 

Creators are encouraged to narrow broad themes into specific challenges. For example: instead of “environmental protection,” focus on “reducing food waste through a social enterprise.”

Activity: Odd one out

2.3 Embedding the social challenge into the game concept

At the conceptual stage, the social challenge should already be reflected in:

  • The overall mission of the escape game
  • The role of the players (e.g. social entrepreneurs, community innovators, changemakers)
  • The type of decisions players will need to make

 

The challenge should not remain in the background but actively shape the learning journey (transforming it into narrative elements, puzzles, and reflection moments).

Watch the video

In this video, you will find a summary of Parts 1 and 2 of this Module.